


In this case, it is better to stick with a regular public client.
WHAT DOES STEAM API INIT FAILED DRIVER
LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0 LogNet: Warning: Failed to init net driver ListenURL: /Game/Maps/LobbyLevel?listen: SteamSockets: setsockopt SO_BROADCAST failed (0) LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = NetDriverListenFailure, ErrorString = SteamSockets: setsockopt SO_BROADCAST failed (0), Driver = GameNetDriver IpNetDriver_2147481061 LogNet: Warning: Network Failure: GameNetDriver: SteamSockets: setsockopt SO_BROADCAST failed (0) LogNet: NetworkFailure: NetDriverListenFailure, Error: 'SteamSockets: setsockopt SO_BROADCAST failed (0)' LogBlueprintUserMessages: LogWorld: Failed to listen: SteamSockets: setsockopt SO_BROADCAST failed (0) LogNet: DestroyNamedNetDriver IpNetDriver_2147481061 LogSockets: Warning: SteamSockets: Cannot get information on an invalid socket handle, returning null LogExit: GameNetDriver IpNetDriver_2147481061 shut down LogNet: Error: LoadMap: failed to Listen(/Game/Maps/LobbyLevel?listen) DefultEngine.ini additions LogSockets: Warning: Unable to load SocketSubsystem module Steam LogNet: ReplicationDriverClass is null! Not using ReplicationDriver. LogSteamShared: Display: Loading Steam SDK 1.46 LogSteamShared: Steam SDK Loaded! LogOnline: OSS: Creating online subsystem instance for: Steam LogOnline: STEAM: Steam User is subscribed 1 LogOnline: STEAM: Client API initialized 1 LogOnline: STEAM: Game Server API initialized 1 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module LogOnline: Warning: STEAM: Steamworks: SteamUtils() failed! LogOnline: Warning: STEAM: Steamworks: SteamUser() failed! LogOnline: Warning: STEAM: Steamworks: SteamFriends() failed! LogOnline: Warning: STEAM: Steamworks: SteamRemoteStorage() failed! LogOnline: Warning: STEAM: Steamworks: SteamUserStats() failed! LogOnline: Warning: STEAM: Steamworks: SteamMatchmakingServers() failed! LogOnline: Warning: STEAM: Steamworks: SteamApps() failed! LogOnline: Warning: STEAM: Steamworks: SteamNetworking() failed! LogOnline: Warning: STEAM: Steamworks: SteamMatchmaking() failed! LogOnline: STEAM: Client API initialized 0 LogOnline: STEAM: Game Server API initialized 1 LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogSteamShared: Unloading the Steam server API. LogSteamShared: Display: Loading Steam SDK 1.47 LogSteamShared: Steam SDK Loaded! LogOnline: OSS: Creating online subsystem instance for: Steam LogSteamShared: Warning: SteamAPI failed to initialize, conditions not met. If i build it out with app id of 480 everything works. Using 4.25 With Advanced Steam Sessions, packaged development build using my app ID.
